Dominion Kingdom Set

Special

  • Advance Empires (Events)
  • Wall Empires (Landmarks)

Kingdom

  • Poor House Dark Ages
  • Enchantress Empires
  • Hermit Dark Ages
  • Forum Empires
  • Knights Dark Ages
  • Laboratory Dominion (Second Edition)
  • Vault Prosperity
  • Witch Dominion (Second Edition)
  • King's Court Prosperity
  • Peddler Prosperity

Non-Supply

  • Madman Dark Ages

Basic

  • Curse Dominion (Second Edition)
  • Estate Dominion (Second Edition)
  • Duchy Dominion (Second Edition)
  • Province Dominion (Second Edition)

Treasure

  • Copper Dominion (Second Edition)
  • Silver Dominion (Second Edition)
  • Gold Dominion (Second Edition)

Additional Setup

  • Knights

    Shuffle the Knights cards into a pile. Keep it face down except for the top card, which is the only one that can be bought or gained.

  • Madman

    Make a pile of the Madman cards and set it aside. (These cards are not in the Supply.)

  • Events

    You may use a buy to gain the effect of an Event. (Events are not in the Supply and are not "cards.")

  • Landmarks

    Landmarks may grant Victory tokens when certain events happen or at the end of the game. (Landmarks are not in the Supply and are not "cards.")

  • Curses

    Start with 10 Curse cards in the Supply for each player beyond the first (10 for two players, 20 for three, etc.).

  • Basic Victory Cards

    In a two player game, start with 8 of each Estate, Duchy, and Province in the Supply. For three or more players, start with 12 of each. For five, use 15 Province cards. For six, use 18 Province cards.