Dominion Kingdom Set

Kingdom

  • Lurker Intrigue (Second Edition)
  • Ambassador Seaside
  • Lookout Seaside
  • Baron Intrigue (Second Edition)
  • Cemetary Nocturne
  • Conspirator Intrigue (Second Edition)
  • Devil's Workshop Nocturne
  • Island Seaside
  • Shepherd Nocturne
  • Den of Sin Nocturne

Non-Supply

  • Imp Nocturne
  • Ghost Nocturne

Heirlooms

  • Haunted Mirror Nocturne
  • Pasture Nocturne

Basic

  • Curse
  • Estate
  • Duchy
  • Province

Treasure

  • Copper
  • Silver
  • Gold

Additional Setup

  • Heirloom: Haunted Mirror

    Each player replaces a starting Copper from their deck with a Haunted Mirror.

  • Spirit: Ghost

    Make a pile of the Ghost cards and set it aside. (These cards are not in the Supply.)

  • Spirit: Imp

    Make a pile of the Imp cards and set it aside. (These cards are not in the Supply.)

  • Island Mat

    Each player uses an Island mat this game.

  • Heirloom: Pasture

    Each player replaces a starting Copper from their deck with a Pasture.

  • Curses

    Start with 10 Curse cards in the Supply for each player beyond the first (10 for two players, 20 for three, etc.).

  • Basic Victory Cards

    In a two player game, start with 8 of each Estate, Duchy, and Province in the Supply. For three or more players, start with 12 of each. For five, use 15 Province cards. For six, use 18 Province cards.